AcidRain Clan Forums: Alien Arena Information
  Active TopicsActive Topics  Display List of Forum MembersMemberlist  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Alien Arena a nice FREE fps shooter 66.199.232.2:27910
 AcidRain Clan Forums : Alien Arena a nice FREE fps shooter 66.199.232.2:27910
Subject Topic: Alien Arena Information (Topic Closed Topic Closed) Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 12:27pm | IP Logged  

Demo http://www.youtube.com/user/forsakenweb
URL http://www.alienarena.org/
Forums http://corent.proboards42.com/index.cgi?

Alien Arena is a fast paced, furious frag fest with arenas ranging from the small, to the massive. With a large built-in player base, it's never hard to find a good match going on, at any hour of the day. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

New for AA2K7 is Team Core Assault, a mode in which players must work together to disable their enemy team's central metal spider. Don't forget about the Team Deathmatch, Capture the Flag, Deathball, and All Out Assault mode(in which players can enter vehicles) either.


__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 12:33pm | IP Logged  

How to Optimize Alien Arena ( Credit for this goes to [*DD*]Assassin from here .
When you play Alien arena does your game seem jerky or not run period? Then this thread is for you. ;

What is this?

This is a quick guide to help your game run better if you experience low frame rates, and or a game that just won't run. I have a Radeon Xpress 200 (integrated graphics card) and this seems to help my game out alot.

In game options disable:

-Shaders
-Shadows
-Dynamic Lights
-Real time lighting
-Set your sound quality to 22 khz

In Video options

-Turn OFF multitextural combine
-Turn OFF bumpmapping
-Turn OFF Hires Textures
-Lower texture quality
-Turn off reflective water
-Make sure bloom is DISABLED
-Make sure vertical sync is OFF
-Try to run at a low resolution preferably 800X600 mine is lower than that 640x480 (remember the lower it is the better the game will run). Although on most cards that are relatively new, running the game at your desktop resolution (the one that your computer uses) is the best way to go.
-Run the game in windowed mode. This can help framerates drastically (not advised with 640x480, as the window will be a bit too tiny, use 800x600 and up).

To check your fps (frames per second) drop your console in game with the ~ button located near the 1 key, and type in cl_drawfps 1. That will draw your fps at the bottom right of your screen. It should be noted, however, that if you don't need to see your framerate (aka if they aren't bouncy, and you don't need to do the thing below), then set it to off.

Ok this is the last thing if your frames are "bouncy" then you want to have a solid framerate. So drop the console again (~ button) and type in cl_maxfps XX where XX is the desired frame rate. For example: cl_maxfps 40. And remember, when it's not bouncy, set cl_drawfps to 0, unless you want to watch it.

You may want to try and experiment with different numbers untill you get one that sticks. (REMEMBER that a little bouncy is NOT bad but when your jumping between 80 - 20 fps bad then the game won't run as well)

People with a strong computer should set cl_maxfps to 140, as it's the optimal quake engine fps.

If all else is failing, and AA still runs slow for you, there is one last alternative. Bad.cfg is a game config file that takes the graphics and makes them worse than in game options could ever do. You can find bad.cfg here. It should be noted that bad.cfg is absolutely the LAST RESORT. Your game will be very pixelated, as if you're running it in software mode. People who like their graphics and won't accept anything bad should stay away from this. But, on the other hand, it's proven to increase framerates, and the game does retain its overall look. Just know that
-Grated floors are now invisible
-It's extremely pixelated
-The game menu settings won't tell you the full story about what it does

Any questions on bad.cfg should be directed to GrueTamer from


Now, if your framerates still suck after this, ask in IRC.

Enjoy!



Edited by {AR}Ghost - February 12 2008 at 12:38pm


__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 12:35pm | IP Logged  

bad.cfg ( Use only as a last resort! )
  1. // generated by quake, do not modify
  2. //
  3. // KEY BINDINGS
  4. //
  5.  
  6. unbindall
  7.  
  8. bind 1 "use Blaster"
  9. bind 2 "use Alien Disruptor"
  10. bind 3 "use Pulse Rifle"
  11. bind 4 "use Flame Thrower"
  12. bind 5 "use Rocket Launcher"
  13. bind 6 "use Alien Smartgun"
  14. bind 7 "use Disruptor"
  15. bind 8 "use Alien Vaporizer"
  16.  
  17. //
  18. // CHARACTER CONTROLS
  19. //
  20.  
  21. bind      MOUSE1    +attack
  22. bind      MOUSE2        +attack2
  23.  
  24. bind    CTRL    +movedown
  25. bind    f  "flashlight"   
  26.  
  27. bind  TAB              "score"
  28.  
  29.  
  30. //waves
  31. bind    h   "wave 0"
  32. bind    j  "wave 1"
  33. bind    k   "wave 2"
  34. bind    l   "wave 3"
  35. bind    u  "wave 4"
  36.  
  37. bind    SHIFT     +speed
  38.  
  39. bind    UPARROW     +forward
  40. bind    DOWNARROW   +back
  41. bind    LEFTARROW   +moveleft
  42. bind    RIGHTARROW  +moveright
  43. bind    w           +forward
  44. bind    s           +back
  45. bind    a           +moveleft
  46. bind    d           +moveright
  47.  
  48. bind    SPACE       +moveup
  49.  
  50. bind    x           "drop strafer; drop bomber; drop hover"
  51.  
  52. //
  53. // MOUSE OPTIONS
  54. //
  55.  
  56. bind MWHEELUP       "weapnext"
  57. bind MWHEELDOWN     "weapprev"
  58.  
  59. //
  60. // CLIENT ENVIRONMENT COMMANDS
  61. //
  62.  
  63. bind    PAUSE       "pause"
  64. bind    ESCAPE      "togglemenu"
  65. bind    ~           "toggleconsole"
  66. bind    `           "toggleconsole"
  67.  
  68. bind    F1          "cmd help"
  69. bind    F4      "menu_keys"
  70. bind    F5      "menu_startserver"
  71. bind    F10   "menu_quit"
  72. bind    F12   "screenshot"
  73.  
  74. bind    ENTER           "messagemode"
  75. bind    t           "messagemode"
  76. bind    y       "messagemode2"
  77.  
  78. bind    +           "sizeup"
  79. bind    =           "sizeup"
  80. bind    -           "sizedown"
  81.  
  82.  
  83. //
  84. /  GAME SETTINGS
  85. //
  86.  
  87. set allow_download "1"
  88. set allow_download_players "0"
  89. set allow_download_models "1"
  90. set allow_download_sounds "1"
  91. set allow_download_maps "1"
  92. set sv_reconnect_limit "3"
  93. set vid_ref "gl"
  94. set vid_xpos "3"
  95. set vid_ypos "22"
  96. set vid_gamma "1"
  97. set vid_width "640"
  98. set vid_height "480"
  99. set con_font "default"
  100. set r_wave "2"
  101. set gl_particle_min_size ".2"
  102. set gl_particle_max_size "10"
  103. set gl_particle_size "10"
  104. set gl_particle_att_a "0.01"
  105. set gl_particle_att_b "0.0"
  106. set gl_particle_att_c "0.01"
  107. set gl_modulate "2"
  108. set gl_mode "3"
  109. set gl_picmip "0"
  110. set gl_finish "0"
  111. set gl_driver "opengl32"
  112. set gl_texturemode "GL_NEAREST"
  113. set gl_texturealphamode "default"
  114. set gl_texturesolidmode "default"
  115. set gl_rtlights "0"
  116. set gl_vertex_arrays "0"
  117. set gl_ext_swapinterval "0"
  118. set gl_ext_palettedtexture "0"
  119. set gl_ext_multitexture "0"
  120. set gl_ext_pointparameters "0"
  121. set gl_ext_compiled_vertex_array "0"
  122. set gl_swapinterval "0"
  123. set gl_3dlabs_broken "1"
  124. set r_overbrightbits "0"
  125. set gl_ext_mtexcombine "0"
  126. set gl_reflection "0"
  127. set gl_reflection_debug "0"
  128. set gl_reflection_max "0"
  129. set gl_detailtextures "0"
  130. set gl_normalmaps "0"
  131. set r_lensflare "0"
  132. set r_lensflare_intens "0"
  133. set r_minimap_size "256"
  134. set r_minimap_zoom "1"
  135. set r_minimap_style "1"
  136. set r_minimap "0"
  137. set r_bloom "0"
  138. set r_bloom_intensity "0.500000"
  139. set r_bloom_alpha "0.2"
  140. set r_bloom_diamond_size "8"
  141. set r_bloom_darken "8"
  142. set r_bloom_sample_size "128"
  143. set r_bloom_fast_sample "0"
  144. set s_volume "0.7"
  145. set s_khz "22"
  146. set s_loadas8bit "0"
  147. set s_mixahead "0.2"
  148. set s_primary "0"
  149. set cl_drawfps "0"
  150. set cd_nocd "0"
  151. set adr0 ""
  152. set adr1 ""
  153. set adr2 ""
  154. set adr3 ""
  155. set adr4 ""
  156. set adr5 ""
  157. set adr6 ""
  158. set adr7 ""
  159. set adr8 ""
  160. set cl_stereo_separation "0.4"
  161. set cl_noskins "0"
  162. set cl_maxfps "90"
  163. set rate "25000"
  164. set msg "1"
  165. set fov "90"
  166. set gender "none"
  167. set gender_auto "1"
  168. set cl_vwep "1"
  169. set cl_master "master.corservers.com"
  170. set cl_master2 "master2.corservers.com"
  171. set in_mouse "1"
  172. set in_joystick "0"
  173. set g_select_empty "0"
  174. set r_shaders "0"
  175. set cl_showplayernames "0"
  176. set cl_nobrainlets "0"
  177. set gl_shadows "0"
  178. set backround_music "0"
  179. set gl_texres "0"
  180. set gl_picmip "3"
  181. set arena_mode "1"
  182. set enginemode "0"
  183. set lookstrafe "0"
  184. set lookspring "1"
  185. set m_pitch "0.022"
  186. set hand "0"
  187. set cl_run "1"
  188. set freelook "1"
  189. set crosshair "1"
  190. set sensitivity "3"
  191. set win_noalttab "0"
  192. set vid_fullscreen "1"
  193. set viewsize "75"
  194. set name "Player"
  195. set cl_lights "0"
  196. set gl_lightmap "0"
  197. set cl_healthaura "0"
  198. set gl_dynamic "0"
  199. set r_shaders "0"
  200. set gl_playermip "1"



__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 12:53pm | IP Logged  

System Requirements

requires a decent OpenGL card (I'd say GeForce 2/older integrated Intel minimum, GeForce 4 or higher recommended)
128mb of ram minimum, 256 recommended
650mhz processor minimum, 1.4ghz recommended
... around those lines




__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 12:58pm | IP Logged  

These are explanations of the current game modes in Alien Arena. I've included abbreviations because server names often include them to save space, and you might encounter them while talk with another player.

Deathmatch
Abbreviation: DM

Kill everything! You have no teammates, everyone is an enemy. There is no objective. You win by killing the most people!


Team Deathmatch
Abbreviation: TDM

Like Deathmatch, but you fight in teams. You are either assigned to a red or a blue team. You can tell which team you have been assigned to by looking at the color at the bottom-center of your screen. Make sure you don't attack your teammates! Servers may or may not have team damage on.


All Out Assault
Abbreviation: AOA

This is just like the Deathmatch or Team Deathmatch mode, only you can pilot spaceships which are strategically placed around the map.


Capture The Flag
Abbreviation: CTF

This is similar to Team Deathmatch only there is an objective. Each team possesses a flag in their base. The objective is to capture the flag of the opposing team. Once you grab the flag, rush back and return it to your flag. If your flag is missing, then you can't return their flag and gain a point. If your flag is not in your base, you can touch it, your flag will return to your base. If an enemy has your flag, you can kill him, and he will drop the flag, then you can touch it and return it to your base.


DeathBall
Abbreviation: DB

This is similar to the Deathmatch or Team Deathmatch mode, only there is an objective. There is a DeathBall (A giant ball) placed somewhere in the map, as well as a goal. You must grab the DeathBall, and shoot it inside of the goal to score a point. But beware, when you grab the DeathBall, you will be stuck using the DeathBall gun until you shoot it. You can kill a player and he will drop the DeathBall.


Cattle Prod
Abbreviation: CP

This is similar to Team Deathmatch only there is an objective. Each team must find cattle, and lead them to a portal. The team with the most cattle caught wins. Killing cattle gives you no points, but it is a good tactic to keep the opposing team from capturing cattle.


Team Core Assault
Abbreviation: TCA

This is similar to Team Deathmatch only there is an objective. Each time possesses several nodes, and a giant spider node. The objective is to disable the opposing team's nodes by running over them, and then attacking their giant spider node. The giant spider node does not take damage until all of the opposing team's nodes are down. If someone of the same team runs over a disabled node, it will reactivate.


__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 12:59pm | IP Logged  

These are explanations of the current mutators in Alien Arena. Mutators modify the core game-play in various ways. It often results in fun, playable goodness. Many servers run mutators, so if you've played for a while you might have come across some.

Instagib
Abbreviation: Insta

You start out with a disruptor, and it only takes one shot to kill a person. The only exception is when a person has over 200 combined health and armor points. All other weapons are disabled.


Rocket Arena
Abbreviation: RA

You start out with a rocket launcher. All other weapons are disabled.


Excessive
Abbreviation: Exc

You start out with every gun. Each gun has been enhanced to either fire faster, or do more damage. You start out with 300 health, and it regenerates when you lose any health. You also move faster.


Vampire
Abbreviation: Vamp

You obtain health when you damage someone.


Regeneration
Abbreviation: Regen

Your health regenerates slowly when your health is lower than the max health.


Quick Weapons
Abbreviation: Quick Weps

The time it takes to switch weapons is much faster than normal.


Anti-Camp
Abbreviation: A-C

Anti-Camp is a mechanism in which, if one doesn't move within the amount of time defined in the Camp Time textbox, he is damaged until he either moves or dies.


Player Speed
Abbreviation: PS

Players move at a much faster speed than normal. Enabled by default while excessive is enabled.


Low Gravity
Abbreviation: LG

Low gravity. Players can jump much higher (at the same speed) than normal.


Jousting
Abbreviation: Joust

You can jump multiple times in the air. When you are in the air, just keep pressing the jump button!


Class Based
Abbreviation: CB

Robot, Alien, and Human models come with different attributes. (Todo: actually put in the attributes -- a mod can edit it in with the attributes if they want)


__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 1:04pm | IP Logged  

The Unofficial Guide to Alien Arena
Written and Compiled by GrueTamer



Note: This is MY guide, and not all of the tips I will include are supported by Irritant. And this is intended for players who aren't the best at AA, and wish to become better. Finally, these aren't in order. With that said...


1. Stay in motion. A moving target is much harder to hit than one standing motionless. Plus, some servers have anticamp running, so if you stay in the same place for too long, then you suicide. If you are unsure if a server is running anticamp, then DON'T CAMP, just to be sure. And even if a server isn't running anticamp, DON'T CAMP!

2. Teamkilling=BAD! Teams are displayed by the colored orbs above the player. Your team is displayed by the colored bar at the bottom of your screen. If the orbs match the color of this bar, then DON'T SHOOT THAT PLAYER!

3. Get new weapons. If you're caught running around with a blaster, you're most likely going to die. But if you have a better weapon, like a rocket launcher or a chaingun, you can unleash pain on your enemies, and your frag rate will shoot up.

4. Use powerups! Even if you don't like using them, powerups can turn the tides in a seemingly hopeless game. The most powerful powerups is (arguably) the quad damage. As the name implies, this multiplies all damage done by your weapons by 4. Of course, there's also sproing (jump really high), haste (jump really far), and invulnerability (you won't die), but the quad damage makes even the blaster a force to be reckoned with. This being said, some weapons are better with the quad than others. For example, the disrupter may be very powerful with the quad, but it's still pretty hard to land hits for some people. The weapons that I find the best with the quad are the chaingun/shotgun, beamgun, and rocket launcher. These inflict massive damage with the quad. But be warned, the rocket launcher's blast radius is much larger with the quad, and it's alot easier to kill yourself! Below is a table calculating the amount of hits required to kill an opponent from each weapon, quad and no quad (thanks Danger!)


WeaponWithout QuadWith Quad
Blaster4 hits1 hits
Blaster Alt10 hits3 hits
Rocket Launcher1 hit1 hit
Rocket Launcher Alt1 hit1 hit
Beamgun4 hits1 hit
Beamgun Alt5 hits2 hits
Chaingun5 hits2 hits
Chaingun Alt (Close Range)1 hit1 hit
Chaingun Alt (Mid Range)2 hits1 hit
Chaingun Alt (Mid-Long Range)3 hits1 hit
Smartgun (bad shot)3 hits3 hits*
Smartgun (well-placed shot)1 hit1 hit
Smartgun Alt2 hits1 hit
Disruptor2 hits1 hit
Disruptor Alt1 hit1 hit
Vaporizer1 hit1 hit
Vaporizer Alt1 hit1 hit
Flamethrower1 hit1 hit
Flamethrower Alt1 hit1 hit
Grapple5 count4 count**
Grapple Alt1 count1 count

*The conditions of my first electricity test were hard to replicate, so this value could actually be much smaller.
**This value could be because of fluctuations in my counting speed, and not due to any impact caused by the quad.

5. Use alt fires. Every single weapon in Alien Arena has an alt fire. Be it a small instant hit ray, a sniper mode, or even a shotgun, mastery of the alternate fires is crucial. Make sure that you know the location of your alt fire button, and make sure that it's easy to hit, because you're gonna need it. A complete list of alt fires is as follows:

Blaster: a short little ray, instant hit, but very weak
Alien Smartgun: a mine
Chaingun: a shotgun VERY USEFUL!
Flamethrower: fiery bombs
Rocket launcher: homing missiles (need cells)
Disrupter: sniper mode, does more damage
Beamgun: a blast, similar to the Blaster's regular fire
Alien Vaporizer: a huge bomb
Grapple hook: a shorter grapple designed to kill people

6. The grapple hook. You may have overlooked this simple tool, but it can do so much on the battlefield. Not only can it take you to hard to reach places, but it can KILL PEOPLE! That's right, you can actually latch onto people and kill them. But be warned. Some people don't like players who use the grapple to get the flag faster, just so they can have a higher score. It can sometimes feel cheap. But you don't have much of a weapon to defend yourself, so it balances itself out. But that doesn't stop people from not liking it.

7. Movement. Moving frequently may be important, but it isn't the only important thing with moving. First of all, you need to move with DEPTH (don't just move left and right) when locked in battle with someone. They will find it harder to hit you, and you'll have a better chance of living. Also, bunnyhopping is very useful. To bunnyhop, just jump, and continue to jump right when you hit the ground. Not only can you go at very high speeds like this, but it makes it EVEN HARDER to hit you. And here's another little tidbit. If you jump while pressing the keys that make you move left or right, you'll jump farther. Good for clearing that bottomless pit. But perhaps the most important thing to remember is to MOVE UNPREDICTABLY! If you're opponent can't figure out where you're going to move next, you have the advantage over them. All the tips above used correctly can make you as hard to hit as you could ever want.

8. Learn your opponents. When playing someone, make sure to learn their strategies (favorite weapon, path through the map), so that you can predict where they're going to be AND find the best way to kill them. It's also important to make it harder to predict yourself, though. For example, become skilled with every weapon in the game, and take different paths through the maps every time, so that you can't get predicted, and you can take your opponent off guard.

9. LEARN THE ARSENAL! So, you can kill someone. You move perfectly. You use alt fires. You grapple people to death. You don't camp or teamkill. But if you don't know when you should use certain weapons, you're a walking target. Learn when and where to use your weapons, and you'll be good to go. Weapons have secrets, too, but I won't disclose these secrets. You have to experiment with the arsenal and find them out. I'm not here to tell you everything, I'm just here to get you off to a solid start.

10. Better you have the items than your opponent. It's very important and helpful to be the one who gets all the weapons and powerups, so that you're adversary can't. Won't that make your job easier? What you should do is time your passing so that you get the newly spawned weapon/powerup before your opponent has a chance to. Won't it be easier to kill someone when they have a blaster, but you have a beamgun/quad? If you answered no...then change your answer to YES!

Lastly...

11. HAVE FUN! Seriously, this is a legit tip. You won't play well if you're discouraged and annoyed, but you will play well if you keep it cool, and have a good time. This is perhaps the most important tip in this entire guide, because it helps no matter what you're doing. When someone owns you with a rocket, congratulate them. When you jump off a cliff, laugh about it. Not only will you have fun and do better, but we'll like you more.


Wow, that exhausted all my thinking cells. I hope that the newer players find my guide helpful, because it contains tons of tips that I've pioneered in AA and other games. Plus, it's self updating. Whenever I think of something new, I'll add it! How awesome!

Well, that's all for now, hope to see you guys in the arena.



__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 1:07pm | IP Logged  

In Alien Arena, dodging *will* be limited to side to side movement, just because I don't want to bloat the clientthink function any more than it currently is. Also, side to side is really the only majorly usefull technique, IMO. Walldodges? Perhaps, but not likely at this time. That might be too costly to do.

This is a server side code implementation. I don't know how it will behave on high ping, so we will find out. I think it should work fine tho.

In order to dodge in Alien Arena, you must press a sidestep key, release it fully, then repress it. You will then dodge in that direction. This is very similar to UT, but with one minor difference, and that is that if you do it *too* fast, it won't work. You must fully release that key. Once you get the timing of it down, it is pretty easy, and alot of fun.


__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 
{AR}Ghost
{AR}Gaming Gods
{AR}Gaming Gods
Avatar
Psychotic maniacal yea. But I mean well!

Joined: January 26 2004
Location: United States
Online Status: Offline
Posts: 3430
Posted: February 12 2008 at 6:17pm | IP Logged  

Here is a very nice and usefull pile of information

http://en.wikipedia.org/wiki/Alien_arena



__________________

Back to Top View {AR}Ghost's Profile Search for other posts by {AR}Ghost Visit {AR}Ghost's Homepage
 

Sorry, you can NOT post a reply.
This topic is closed.

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum